


#NANCY DREW GAME 2017 SERIES#
There are other games in the series that I started playing but left abandoned, mostly because they had “undercover gimmicks” that got on my nerves. Having known such comforts, going back to older titles is unappealing to be honest. Mind you, that last thing showed up in Nancy Drew games well up to Shadow at the Water’s Edge, the one I mentioned weeks ago as a title that freaked me out for its phenomenal handling of Japanese horror, but it’s something that in the latest titles they did away with, much to my pleasure. From the inability to scroll down with the mouse wheel on the interface to the need to repeat menial actions, such as using a key on a door to open it every time, they’re too clunky. I don’t have some of the earliest entries in the Nancy Drew series, and while I could get them, there are some control and gameplay restrictions with these titles, the first generation of HeR Interactive’s homebrew engine for Nancy Drew, that make these games unattractive to me. I won’t lie to you, I haven’t played them all.

Earlier this week I reached the end of the line with the Nancy Drew adventure game series, playing and finishing Nancy Drew: Sea of Darkness, the last title released in the series so far.
