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Kof xiii evo
Kof xiii evo











  1. #Kof xiii evo how to#
  2. #Kof xiii evo full#
  3. #Kof xiii evo Ps4#

Then they can use money on marketing and money on lawyers, then release what they have and hope to turn a profit. They could licence the IP from SNK, hire animators to hand draw sprites and artwork, musicians to produce soundtracks and coders to build the game and become.

#Kof xiii evo Ps4#

Critics would comprehend the circumstances influencing SNK and would actually be able to tell PS2 graphics from PS4 graphics. They act like entitled brats that throw a tantrum about what they think graphics are. The people commenting on the videos are not some noble critics. Though the chances are they’ve already started on learning cel shading for 3D models to make them look 2D but they need more time to perfect it. Cel shading is a very difficult art style to make, don’t let Arcsystems games fool you on thinking cel shading is easy and doesn’t take much time, it does, and for inexperienced company like SNK they would have to take a few years to figure out cel shading and apply it to KOF 15 or later games. If SNK is gonna go back to a more 2d style then they have to use cel shading like Arcsystems does but they’ve never made up their own style before so it’s either they copy GG, which would be lame to copy another game series, or they can make their own style which is going take a long amount of time.

#Kof xiii evo how to#

Even Arcsystems has to take a good amount of time make their cel shaded models, SNK has no idea how to make their own cel shaded style because 13 art style is way too expensive. SNK may have done poor business practices and marketing but 13 did bad because it didn’t get enough sales for how expensive it was.

#Kof xiii evo full#

It did, do you have any idea how long it takes to make the high quality cel shaded like sprites in 13 or the full cel shading style in GG games? IT TAKES A LONG TIME. That’s where some of the limitations of 2D comes in. They’re also expensive because they also cut off a game’s main source of income post launch which would be costumes, alternate outfits. Maybe not for an indie game because lets be real indie game artists aren’t exactly on the level of one in a bigger company and most indie games don’t require an insane amount of animations that A fighting game character requires.The reason they’re expensive is because they don’t get much of a return on them meaning they don’t do well in sales. What big name company y’all know is going to spend THAT much time developing a game? None basically.

kof xiii evo

Beautiful game and graphics but what most people don’t know is that it took 7 years to make that game. One of those is being able to take as much time as they need. Those indie game developers can get away with things that the bigger companies can’t.

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  • Kof xiii evo